
Turning AI into a Conversation: My Design Journey in Shaping Sagen AI’s Visual Personality
PROCESS HIGHLIGHTS
Tackling the Challenges and Shaping the Experience
Overview
Sagen AI is a customer service platform powered by conversational AI. What makes it different? It introduces interactive, customizable characters that can talk and respond in real-time, like chatting with a digital human, not a bot.
Timeline
2023 - 2024
Tools
Live2D
Figma
Adobe Photoshop
Slack
GitHUb
Responsibilities
Character animation (viseme-based lip sync, expression, and movemment)
Designed customization features and character library
Assisted with UI/UX layout and interaction design
Collaborated with art director & engineers
BACKGROUND
From Cold to Conversational
Customer service often feels cold and robotic, especially in chatbot interactions. Sagen AI aimed to change that by merging generative AI with personality. The goal was to create a product where customers wouldn’t just get answers, they’d feel like they were having a conversation. The team observed how users gravitate toward character-rich apps, emotional design, and personalization. That inspired the character-driven approach.
CHALLENGES
The Bumps in the Road
Making the Characters Feel Alive
Creating real-time viseme animation (lip sync with AI-generated speech), facial expression and gesture was a technical and design challenge. We needed the characters to feel alive, without becoming uncanny or distracting.
My approach: I studied speech patterns and facial motion timing, then mapped phonemes to expressions frame-by-frame, adjusting for latency. On top of that, I had to learn Live2D, a new software, to bring the characters’ facial expressions and gestures to life, making sure the animations felt natural and engaging.
Why 2D, not 3D?
While our characters had 3D inspired details, we intentionally chose a 2D style to optimize performance. 3D models would have increased load times and required heavier rendering, which could frustrate users, especially on mobile. By using 2D, we struck a balance between visual appeal and fast, responsive interaction.
Customization That’s Fun, Not Overwhelming
We wanted to offer a wide range of customization (like The Sims) where user can make their own character, but not everyone is a designer. How do we balance depth and simplicity?
My solution: I helped modularize the design into categories (hair, outfit, emotion, voice), designed icon-based navigation, and added quick preview interactions.
Responsive UI for Both Web & Mobile
Making sure the experience stayed seamless across platforms required UI layout adjustments and interaction tweaks.
My support: I helped adapt navigation hierarchies and component responsiveness in Figma, based on device testing.
Problem Discovery
While working on the project, we encountered problems that affected internal workflows. Our testing process was slow and dependent on multiple teams. Designers had to wait for frontend and engineers to push builds to the testing web before we could evaluate animations or interactions, causing delays.
Introduced personality presets for quicker emotional connection.
Added micro-interactions and idle animations to boost expressiveness.
Worked with engineers to develop an internal Sagen Editor so designers could test animations and behaviors. directly, without waiting on frontend pushes. This significantly cut revision time and improved iteration speed.
REFLECTION
Designing, Then Discovering
Credit
Viva Chu - Team Leader
Dicky Abdurachman - Project Manager
Kus wanto - Art Director
Erri Kuswadi - Unity Developer
Erwin PS - Unity Developer
Aldi Daswanto - Frontend Developer
Previous Project